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Faculty / School of Media : Culture : Design

Paul Smith

Program Director, Game Art & Design


Paul M Smithis currently a production pipeline consultant, mocap technician, forensic accident reconstruction specialist, and freelance artist for Mobile Motion Mocap, Containment Field, and Bowley, Inc.

Some portfolio credits include 鈥淎RDYs: A Radio Disney Music Celebration鈥 live television performance and 鈥淵ulu Toys: Snapstar Dolls鈥 music video at Mobile Motion Mocap; 鈥淩oboblitz鈥 鈥 Xbox360 online arcade at Naked Sky Entertainment; 鈥淢ighty Ducks Pinball Slam鈥 鈥 main attraction ride and 鈥淢en In Black鈥 and 鈥淧inky and the Brain鈥 鈥 PC at Gigawatt Studios, 鈥淩ailroad Tycoon II鈥 port, 鈥淪ega Swirl鈥, 鈥淜iss Psycho Circus鈥 鈥 Dreamcast at Tremor Entertainment; 鈥淭he Black Eyed Peas Experience鈥 for Zoic Studios, and 鈥淭he Walking Dead slot machine鈥 for Stargate Studios 鈥 mocap technician/cleanup artist at Containment Field, Inc; 鈥淐hico鈥檚, GAP, Federated, Avon, Fashion Bug, Pac Sun, Koos MFG, Victoria Secret, Club Monaco, Cato, Belks, and TC2鈥 – 3D Digital Sculpt Fabrication Artist at Shapely Shadow; and 鈥淐al Trans Forensic Re-creation鈥 animations at Blast Radius Consulting.

Paul assists as a regional/state judge and competitive events coordinator for SkillsUSA in the Interactive Application and Game Development competition.

Education

B.F.A and M.A: Computer Animation, William Patterson University, Patterson, NJ
A.S: Computer Animation, Bucks County Community College, Bucks County, PA